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War Goals Clarification - posted on Wed Jul 22 at 19:16:13 by Andrew Gwynn

After some discussion amongst the admin team, we are temporarily restricting wars from requiring a realm government type change, like from a theocracy to a monarchy, due to what that currently needs players to do to make happen.

Right now that process is: ruler steps down, ruler election runs with no winner, realm falls to anarchy, an anarchy election runs, and the new ruler can change government type. That's at least 6 days of a being without a ruler and the anarchy state that comes with realm wide penalties to regions. With the secondary effects, the volatile nature of elections, and the timeline involved, we don't feel this is an appropriate request to make of another realm.

That said, we acknowledge that this does make sense as something you should be able to demand from war and are looking into making it something realms can do under certain circumstances, but until then this war goal isn't an option.


June/July 2026 Recent Changes - posted on Fri Jul 17 at 17:17:04 by Keely I.

Changes
- Added a new system to support magic in the game. Some of you may have noticed new flavor text and perhaps suffered some Consequences™ from this system already - we've now added even more context clues to help players narrow down the causes of their woes.
- Made the titan button usable in two days, instead of five. Also made it more obvious on the messages page.
- Game now displays TO progress on region details page, provided you are in the region, or have scouted the region.
- Made alliance block calculations consistent across several pages.
- Added some backend with unique items to support international donut day.

Bugfixes
- Fixed an issue of missing text on the tournament page.
- Fixed an issue where a mostly-dead PC would show up as ok on the contacts page.
- Fixed an issue with guilds and demoting people with debt.
- Fixed the adventurer side bar flip flopping.
- Several admin and GM side improvements.
- Countless further backend improvements.


Happy International Donut Day! - posted on Fri Jun 5 at 06:07:09 by Keely I.

Battlemaster has long since had a longstanding love for many things, such as ducks, butter, and donuts. We thought we'd celebrate the most doughy of the Battlemaster memes - so, in celebration of International Donut Day, we have placed over a dozen unique items in the hands of characters, all themed around donuts! Every island has a few, with Colonies, home of the modern Order of Doughnuts guild, having many more then the other islands. Enjoy running across them on your adventures, and don't forget to have a donut today!


Tournament Travel Changes - posted on Fri May 29 at 13:57:01 by Andrew Gwynn

Hello everyone, Andrew here!

A small change went live today that I hope will make tournament travel much faster on every continent. Twice as fast on every continent and four times as fast on Dwilight, because it's big.

This should bring tournament travel to under a few days from the farthest reaches of the lands, but if you find one that's still excessive, please let me know.

A few restrictions on who can participate in tournaments ran by realms that don't care for human restrictions have also been lifted. I hear the Zuma are looking forward to it.


New Administrators - posted on Wed May 20 at 13:24:33 by Timothy Collett

Both because they are very capable of taking on these duties, and because it’s now clear that my available time has shrunk considerably since my move, I am naming Rea and Andrew as new co-admins of the game. They are both already developers, and while they will be empowered to do whatever is necessary, Rea will be focusing particularly on shoring up the community side of the game, while Andrew brings some welcome additional expertise in server administration, which has already been very helpful in mitigating the intermittent scraping attacks that overload the game.

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