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New Administrators - posted on Wed May 20 at 13:24:33 by Timothy Collett

Both because they are very capable of taking on these duties, and because it’s now clear that my available time has shrunk considerably since my move, I am naming Rea and Andrew as new co-admins of the game. They are both already developers, and while they will be empowered to do whatever is necessary, Rea will be focusing particularly on shoring up the community side of the game, while Andrew brings some welcome additional expertise in server administration, which has already been very helpful in mitigating the intermittent scraping attacks that overload the game.

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Message Filters Improved - posted on Sun Apr 19 at 16:36:34 by Timothy Collett

An update has just gone live improving the UI for editing message filters and adding one very important new option to them: they can now filter by channel, allowing you to designate a message tab specifically for, say, your army, or for the Ruler channel if your character is a ruler.

If you haven't checked out message filtering options recently (or at all!), please do so—you can find the "Edit Filters/Tabs" link at the top right of your messages while reading.

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Protesting Now Protected - posted on Sat Apr 4 at 12:11:48 by Timothy Collett

Due to some conflicts that have happened recently, I have decided to reverse the long-standing policy allowing government members to punish nobles who protest against them.

In the past, it was perfectly viable to say that those who dislike their realm's leadership should leave and find a different realm—and destroy the old realm, if it's bad enough. Today, with many fewer players and realms, that is no longer a realistic or helpful option.

As such, government members are now forbidden from enacting any punishment on characters for protesting. This has been added to the Government Rules.

Of course, protesting abusively will not be tolerated, and can be reported to the Titans.

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Happy 2026! - posted on Wed Dec 31 at 08:28:45 by Timothy Collett

As 2025 comes to a close, I wish everyone a wonderful 2026, but I also have an update on my personal circumstances:

In 3 days, I will be getting on a plane and leaving the US for Ireland, more or less for good. This should, I hope, be a great move for me in the long run—but in the immediate, it's going to mean I'm extremely busy and distracted for a while. (As, in fact, I have been for a while, with all the preparations for moving.)

I do still have a number of things in the pipeline that I'm excited to get finished up and pushed out to you, but they, along with any changes or fixes that require any real investment of time and effort on my part, will have to wait until I've finished settling in, which could be as much as a few months.

Please just be patient, and if any problems crop up, report them through the normal channels (bugs to the Bugtracker, misconduct to the Titans).

Thank you for your patience!

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Addendum: Colonies Changes - posted on Sun Sep 28 at 15:19:51 by Timothy Collett

Some very perceptive people pointed out that there were some changes to the Colonies yesterday alongside the minor code update, but I didn't list those changes in the changelog. I will now do so here.

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