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Current revision: fc88cec61 (2018-10-09 09:42:29 -0400)

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Posted: October 09, 2018, 09:14:56 PMOctober 2018 Recent Changes

Major Changes

Minor Changes

Bugfixes

*Property/Wealth Taxes
Bankers may now set property and wealth tax rates for their realm. If the tax rate is at 0%, it is disabled. You must have a property tax before you can have a wealth tax. Neither tax can be more than 25%. Each tax taxes above a certain limit. For instance, a property tax might tax a character with 110 gold at 10% tax rate above 100 gold, meaning they contribute 1 gold while someone with 1000 gold would contribute 90 gold. The level a wealth tax taxes must be twice the property tax, that is, if a property tax taxes above 100 gold, a wealth tax must tax above 200 gold. Both gold and bonds are taxed the same. So, if a character has 2000 bonds and 1500 gold and their realm has a property tax of 10% above 500 gold, they will be taxed 150 bonds and 100 gold. If their realm also has a wealth tax of 20% above 1000 gold, they will also be taxed an additional 200 bonds and 100 gold. An adventurer with 250 gold would pay 25 gold in property taxes and 50 gold in wealth taxes.  Paused characte... [Read More]

-- Anaris

Posted: October 09, 2018, 03:24:54 AMDonations Manually Credited

It has recently come to our attention in the last week that donations made in the last month have not been processed properly and donation time not properly credited to accounts. I have manually fixed this for anyone who this has affected and will continue to do so until the error can be fixed. Please contact us if you are not credited your donation in a timely manner.

In the future, please report serious bugs like this promptly.

-- Vita

Posted: September 12, 2018, 07:52:55 PMSeptember 2018 Recent Changes



-- Vita

Posted: September 07, 2018, 05:56:39 PMAdventurers No Longer Using Scrolls

Adventurers have been blocked from using scrolls for the foreseeable future due to players abusively using adventurers as weapons of war scroll-bombs. They may be restored in the future when significant changes are made to their operation, but that is not a priority in light of the recently posted development roadmap.

-- Vita

Posted: August 28, 2018, 04:44:14 PMDevelopment Roadmap

Now that the message system update is live and (most of) the bugs resulting from it are fixed, I'd like to outline some of the plans I have for near-to-medium-term future development of BattleMaster.

The short version is that we will be resetting the South Island in the near future, and setting it up so that it's much easier to do that in future. After that, we'll be making some changes that will significantly affect game balance, hopefully in the direction of making war more dynamic and player density matter much less. For more details on this, please head over to the Development section of the forum to read my full Roadmap post.

-- Anaris